Gamification in learning: Methodological strategy for student motivation Vol. 17 No. 1 (January-June 2022)
Posted on 2021-03-24CONVOCATORIA / CALL FOR PAPERS
Vol. 17, No. 1 (January-June 2022)
Monograph section
La gamificación en el aprendizaje: Estrategia metodológica para la motivación del alumnado
Gamification in learning: Methodological strategy for student motivation
Thematic Editors team:
- Dra. Carmen Llorente-Cejudo, Universidad de Sevilla (Spain)
- Dr. Javier Gil-Quintana, Universidad Nacional de Educación a Distancia (Spain)
- Dra. Alejandra Hurtado Mazeyra, Universidad Nacional de San Agustín (Peru)
Approach
Gamification is an educational trend that has gradually increased by the use of digital devices and by the incorporation of games among students, leading to ubiquitous learning.
Some characteristics of learning that have increased in the post-digital society and its applications make it possible, through gamification, to suggest the use of game elements discovered as part of an activity, a practice, or a formative proposal with a clear and final goal. It means setting a specific objective, to which attention will be focused on analogical and digital learning environments in order to use gamification correctly.
There are many practices in Education where gamification has great success, either because it has reached a high degree in its extrinsic motivation (where rewards encourage the way), or because the simulated environment creates a sense of safety for students.
Although technological and digital devices are essential to perform such practices, gamification does not need them inextricably as it can be developed analogically without any problem.
The priority themes will be the analysis of advances in gamified learning processes, training plans, experiences, design and results of gamified methodologies and research, in which this strategy is the main target.
Descriptors
- Gamification in education.
- Learning results from gamification experiences.
- Analysis of applications and software for using gamification in the classroom.
- Game-based learning, ludification and gamification.
- Early and ongoing teacher training in the use of active methodologies, specifically on gamification strategies.
- Gamification as a tool in teaching work.
- Gamification and Transmedia Narrative.
Questions
Some questions are set out below to invite the educational community to participate in the framework of these general themes.
- What educational possibilities does gamification have in the classroom?
- How can we incorporate educational software and applications to gamify our teaching practice?
- How can studies and research contribute to its educational potential?
- Are educational institutions ready to use gamification?
- What role does teacher training play in incorporating gamification into teaching practices at any level of the education system?
- What is the relationship between gamification and the development of transmedia narrative?
About the thematic editors
Dra. Carmen Llorente-Cejudo, Universidad de Sevilla (Spain), (karen@us.es)
She is a graduate in Education and obtained an award as an outstanding student. She has a PhD in Education Sciences and is a professor at the University of Seville (Spain). She began her academic career thanks to scholarships from the Ministry of Education and Science, and has participated in research projects linked to the subject of Educational Technology and Information and Communication Technologies applied to Education. She is a member of the area of Didactics and School Organization of the University of Seville, where she has taught since 2006. She has numerous publications and papers in journals, books, book chapters and scientific events related to Educational Technology, the training of teachers in ICT, the use of ICT in education, the development of active methodologies, among others. She has been a guest professor and researcher in different institutions of Spain and foreign universities, and she has participated in national, European and international research projects. She is currently the secretary of the Department of Didactics and Educational Organization of the University of Seville.
Dr. Javier Gil-Quintana, Universidad Nacional de Educación a Distancia (Spain), (jgilquintana@edu.uned.es)
He has a PhD in Education and Communication from the National University of Distance Education (UNED), and graduated as a cum laude student. He graduated from the Education career at the University of Valladolid. He has a Master in Digital Technologies and Knowledge Society; and another Master in Communication and Network Education from UNED. He is an expert in media analysis, digital production and free software (UNED). He teaches at the Faculty of Education at UNED (Madrid) where he is part of the SMEMIU research group as well as of all the national and international projects carried out from this group. He stands out by his publications related to gamification, digital learning, MOOCs, influencers, social networks and edu-communication.
Dra. Alejandra Hurtado-Mazeyra, Universidad Nacional de San Agustín (Peru), (ahurtadomaz@unsa.edu.pe)
She is a graduate in Education, a Master in Higher Education, and a Doctorate in Education. She is a professor at the Education Department of the National University of San Agustin de Arequipa (Peru). She is a research profesor at RENACYT. She is member of the Institute for Research, Innovation and Development of Education Sciences - UNSA and of the ALFAMED network (Euro-American Interuniversity Research Network on Media Competences for Citizenship). She has several publications and papers in scientific journals related to teacher training and educational technology. She conducts projects related to Educational Technology.
Guidelines and submission of proposals
«Alteridad» publishes empirical research results, written in Spanish, English or Portuguese. Studies and selected literature reviews (state-of-the-art) are also admissible. For the Miscellaneous Section, varied contributions within the educational theme are permanently arbitrated.
Articles must be sent through the journal's website. The procedure requires all authors to register, although only one will be responsible for correspondence. Two files must be submitted simultaneously:
- The article following «Alteridad» guidelines.
- Cover and cover letter according to the attached model.
Links
Website of «Alteridad»
Subscription of authors
Guideline of «Alteridad»
Important dates
Due date for submitting the article: September 15st, 2021
Date for publishing this number: January 01st, 2022